Frequently Asked Questions
Gyrating Hamsters has 121 cards, 8 dice, and an instruction sheet.
Yes! Humans of all ages love our Original Gyrating Hamsters game. Many families with children 6+ say this is one of their favorites for game night. This game is also favored among adult gaming crowds who want to add a little fun and laughter into the evening.
If you are using the Gyrating Hamster to steal cards from other players’ Hordes, you play this card on Step 3. If you are playing the Gyrating Hamster as a wild Clan Hamster, this card is played into your Horde on Step 2 or Step 3.
You can choose to clan battle OR duel on your turn. These are both types of battles and you may choose one on each turn.
Now, each of you re-roll only ONE die for an epic re-match! Continue until there is a winner.
This Attack Hamster card only protects two cards and can not be moved to protect different cards on subsequent turns. No one may battle the two cards protected or the Harriet card as they are in “hiding”. These three cards are also safe from the Hurricane. If you choose to battle with one of the cards protected, it may not go back into protection.
*This applies to the Hussein card in the NSFW version. Substitute Gang Bang for Hurricane.
No, this is one case where the Gyrating Hamster is NOT safe.
Each player may participate in the Battle Royale, even if you do not have a Hamster to put up for battle. This is a chance to get back in the game!
No, the Attack Hamster cards are simply placed into your new Horde. The Attack Hamsters will count towards the final count of 16 Horde Hamsters as normal. The actions can not be re-used.
No. After the Chaos ensues, continue drawing from the pile to ensure that you’ve added two new cards to your hand on your turn.
Yes. Once a player has collected 16 total hamsters or 9 hamsters from the same clan, the game ends immediately and that player is crowned the winner.